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Orc Raiders
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Views: 3538
Unit Description |
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Orcish raiders make frequent forays into Ithilien, leading towards Gondor and Rohan or into southern Mirkwood, pillaging and terrorizing any poorly defended settlements. With the advent of a new war they had been tasked with probing Gondor's defenses and harassing the elves of Mirkwood and Lorien, but now Sauron's conquests have taken them from their usual prowling grounds straight to the walls of Minas Tirith, Caras Galadhon, and beyond. Though their scavenged and improvised weapons and armour together with a lack of tactical sense for open warfare make them unsuited for head on clashes with decently equipped and disciplined troops, inexperienced or overconfident commanders just might find their lines broken and overrun by the raiders' sheer numbers and beastly aggression.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
Norse_Swordsmen, 100, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.5, 1.5, 3.0, 3.0, 5, square
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 2, 2, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
1, 0, 0, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 460, 190, 65, 65, 460, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Orc Raiders heavy infantry Medium armored orcs equipped with axes, curved swords, and wooden shields.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.5 |
4 |
0 |
and region_religion catholic 20 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
2 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.5 |
4 |
0 |
and region_religion catholic 20 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
3 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.5 |
4 |
0 |
and region_religion catholic 20 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
4 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.5 |
4 |
0 |
and region_religion catholic 20 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
5 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.5 |
4 |
1 |
and region_religion catholic 20 |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
6 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.5 |
4 |
1 |
and region_religion catholic 20 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
7 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.5 |
4 |
1 |
and region_religion catholic 20 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
8 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.5 |
4 |
1 |
and region_religion catholic 20 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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