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Royal Military Academy
Home / Third Age 1.4 / Mordor / Scouts
Third Age 1.4
Mordor Mordor
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Scouts
Scouts
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Unit Description
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Scouts The Orc Scouts are clad in thin scrap armor. They wear a thick combination of thick cloth, tattered chain mail and thick leather; anything they could scavenge. They cannot wear heavy armor, as they are required to move fast and hide. Their primary arsenal is a crude bow that they would fire at a safe distance. These orcs are not close combatants of any kind, so they prefer to stay away from straight melee battles. But in the event when they do need to defend themselves they are properly armed with short blades.

Armour upgrade
Class and category missile infantry
Soldier mordor_scouts, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.5, 1.5, 3.0, 3.0, 4, square
Hit points 1, 3
Primary weapon 4, 2, arrow, 140, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 2, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 1, 0, 0, 0, -2
Mental 7, low, trained
Cost 1, 350, 150, 65, 65, 350, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.34 3 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.25 2 0 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.2 2 0 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.2 2 0 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
5 Bowyer 1 0.34 3 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
6 Practice Range 1 0.25 2 0 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.2 2 0 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.2 2 0 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
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