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Orc Band
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Views: 4601
Unit Description |
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A tragic and degraded parody of elves engineered by the fallen Vala Melkor, orcs have been the mainstay of evil's presence in Middle-Earth for thousands of years. Providing the bulk of labor and soldiers for their dark masters, the orcs have perhaps sacrificed as much to destroy Middle-Earth as the Elves have to preserve it. Though untold thousands have fallen by elven arrows, human swords, and dwarven axes, the orcs' dark pact with evil endures into the Third Age. As Sauron now prepares for his newest campaign against the Free Peoples he is able to quickly call on massive reserves of orcish rabble for any thankless task that needs to be done. Standing on the battlefield with cheaply crafted spears and shields, the lowly yet numerous orcish bands' dark blood will once again blacken the ground as they absorb their enemies' main charge, allowing Mordor's deadlier creatures to take up flanking positions.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Class and category |
spearmen infantry
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Soldier |
Morannon_Guard, 100, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.5, 1.5, 3.0, 3.0, 5, square, schiltrom
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, light_spear, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 2, 2, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 0, 0, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, low, trained
Morale, Discipline, Training
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Cost |
1, 380, 170, 65, 65, 380, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Orc Band spearmen infantry Lightly armored spearmen with poor morale, equipped with simple spears and wooden shields.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.5 |
4 |
0 |
and region_religion catholic 15 |
The Town Watch have the minimum equipment and resources needed to train infantry. |
2 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.34 |
3 |
0 |
and region_religion catholic 15 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
3 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.34 |
3 |
0 |
and region_religion catholic 15 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
4 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.25 |
2 |
0 |
and region_religion catholic 15 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
5 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.25 |
2 |
0 |
and region_religion catholic 15 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
6 |
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Mustering Hall |
1 |
0.5 |
4 |
0 |
and region_religion catholic 15 |
Men must be gathered, selected and trained if military strength is to be maintained. |
7 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.34 |
3 |
1 |
and region_religion catholic 15 |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
8 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.34 |
3 |
1 |
and region_religion catholic 15 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
9 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.25 |
2 |
1 |
and region_religion catholic 15 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
10 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.25 |
2 |
1 |
and region_religion catholic 15 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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