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Royal Military Academy
Home / Third Age 1.4 / Mordor / Uruk Archers
Third Age 1.4
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Uruk Archers
Uruk Archers
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Unit Description
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Uruk Archers Uruks are a larger, more powerful breed of orcs, much stronger and more resilient than their lesser cousins, though not nearly as numerous. For this reason, Uruk are often used as archers, able to utilize larger, longer-ranged bows than other orcs. Clad in heavy armor, they are more than capable of defending themselves if charged by the enemy, replacing their bows with short swords to hack away at the enemy.

Armour upgrade
Class and category missile infantry
Soldier uruk_archers, 60, 0, 1.2
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, stakes, stakes, free_upkeep_unit
Formation 1.5, 1.5, 3.0, 3.0, 4, square
Hit points 1, 3
Primary weapon 6, 2, arrow, 170, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 8, 3, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 0, 0, -2
Mental 10, normal, trained
Cost 1, 520, 210, 85, 85, 520, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Archery Range 1 0.34 3 0 and region_religion catholic 50
An Archery Range allows for the recruitment of well trained missile units.
2 Marksman's Range 1 0.34 3 0 and region_religion catholic 50
A Marksman's Range allows for the recruitment of elite missile units.
3 Archery Range 1 0.34 3 0 and region_religion catholic 50
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.34 3 0 and region_religion catholic 50
A Marksman's Range allows for the recruitment of elite missile units.
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