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Warg Riders
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Views: 2264
Unit Description |
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Warg Riders are one of the rare examples of cavalry where the mount is more dangerous than the rider. Wargs, intelligent demonic wolves, have a long standing relationship with orcs and goblins, riding into battle together to bring terror to the free peoples of Middle-Earth. Not as fast as a horse in full gallop, Warg mounts nevertheless possess many advantages. They are much more dexterous and sure-footed and can traverse forests and difficult terrain with ease. Also, as predatory beasts, Wargs are formidable foes even without their riders. Their snarling visage instills paralyzing fear into the Wargs' enemies just before they sink their large dripping fangs into the victim's flesh. All but the most battle conditioned horses fear them and Wargs consider them nothing more than food. The Wargs' weaknesses lie in their fear of fire and relatively bulky frame that makes them easy targets for arrows and spears.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
heavy cavalry
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Soldier |
Warg_riders, 24, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
warg_camel, elephant -4, horse +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, frighten_foot, frighten_mounted
A miscellanious list of attributes and abilities the unit may have
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Formation |
3, 4.4, 3, 6, 2, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
4, 10, no, 0, 0, melee, melee_blade, slashing, axe, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 6, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
12, normal, trained
Morale, Discipline, Training
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Cost |
1, 690, 250, 75, 75, 690, 4, 170
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Orcs of the Misty Mountains
Warg Riders heavy cavalry Light Cavalry with light armored Orc riders.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.1 |
1 |
0 |
and region_religion catholic 25 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.2 |
2 |
1 |
and region_religion catholic 35 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.34 |
3 |
1 |
and region_religion catholic 35 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.34 |
3 |
1 |
and region_religion catholic 35 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
city Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
1 |
0.1 |
1 |
0 |
and region_religion catholic 25 |
A Stable allows for the recruitment of basic cavalry units. |
6 |
city Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.2 |
2 |
0 |
and region_religion catholic 35 |
Knight's stables allow for the recruitment of cavalry units. |
7 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.34 |
3 |
0 |
and region_religion catholic 35 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.34 |
3 |
0 |
and region_religion catholic 35 |
Earl's stables allow for the recruitment of elite cavalry units. |
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