|
Orc Bodyguards
|
Views: 2064
Unit Description |
|
|
These warriors are amongst the largest and strongest of the Misty Mountain breed of Orcs, and as such make far better soldiers than their lesser kin. Armoured with heavy metal plate and jagged shields, they make very good warriors on the battlefield. While not as skilled as an Elf or as hardy as a Dwarf, in true Goblin style they compensate with vast numbers, swarming the enemy ranks in a fast-moving, glinting tide, hacking and slashing viciously at their foes with wicked blades and shrill war-cries. In large numbers, these troops can overwhelm enemies, wearing them down until all resistance is ultimately quashed. Adding further to their destructive capability is the presence of a Goblin commander, who can whip his hordes into a frenzy while being protected by the most ferocious of Goblins. It is only when isolated that these troops are ineffective, and in such cases they are easily destroyed.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
|
|
|
Class and category |
heavy infantry
|
Soldier |
moria_orcs, 30, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit, general_unit, no_custom
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.5, 1.5, 3.0, 3.0, 5, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
8, 4, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
2, 0, -1, 0, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
13, normal, trained
Morale, Discipline, Training
|
Cost |
1, 840, 240, 100, 100, 840, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Orcs of the Misty Mountains
Orc Bodyguards heavy infantry Heavily armored bodyguards, armed with swords and shields.
|
|