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Dismounted Variags
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Views: 2736
Unit Description |
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Khand, lying south west of Rhûn, has been the traditional ally of the Easterlings since the time of the Wainriders. As such they supply mercenaries to the Warlords and the Lôke-Khan whenever asked. These take the form of Kataphrakts, warriors, and most typically Raiders. The Dismounted Variag Raiders are fast moving archers and form a perfect counter-part to the guard of the Easterlings. Outfitted with light leather lamellar and steel helmets Variags carry composite bows and axes into battle. In times of need, the Variags can be mounted and serve as cavalry where their skills rival those of the Lôke-Khans own elite archers.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Class and category |
missile infantry
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Soldier |
rhundv, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +3
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 2, arrow, 170, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 2, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 3, 2, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 0, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
10, normal, trained
Morale, Discipline, Training
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Cost |
1, 530, 220, 75, 75, 530, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Dismounted Variags missile infantry Dismounted Variags shower the enemy with arrows, weakening and breaking formations before the infantry move in.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.34 |
3 |
1 |
and region_religion catholic 40 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
2 |
1 |
and region_religion catholic 40 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
2 |
1 |
and region_religion catholic 40 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
city Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.34 |
3 |
0 |
and region_religion catholic 40 |
A Practice Range allows for the recruitment of missile units. |
5 |
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
2 |
0 |
and region_religion catholic 40 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
2 |
0 |
and region_religion catholic 40 |
A Marksman's Range allows for the recruitment of elite missile units. |
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