Language:
Royal Military Academy
Home / Third Age 1.4 / Rhûn / Clan Hunters
Third Age 1.4
Rhûn Rhûn
Units List
19.
Previous unitLôke-Flag Rim Clan CrossbowmenNext unit
Clan Hunters
Clan Hunters
Rate: 7 ratings
Fine unit
Views: 2000
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Clan Hunters The warlords of Rhûn each control large swaths of land which they hold for the Lôke-Khan. Living on this land, and owing their livelihood to the Warlords, are the various clans of the Easterlings. While the clans themselves are semi-nomadic in nature, they have a feudal debt to the warlords who provides them with protection. When a Warlord calls upon the clans they are to supply a quota of able bodied men based on past service and their current clan size. Because of their nomadic style and the lands they inhabit, the Easterlings have become excellent archers. When not called upon to form part of the infantry, the clansmen are usually formed into archer groups. Using smaller composite bows, that can also be used from horseback, the clansmen archers possess considerable range and deadly impact. As side arms they carry similar weapons as their infantry counterparts.

Armour upgrade
Class and category missile infantry
Soldier rhunea, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 3, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 3, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 1, 0, -2
Mental 8, normal, trained
Cost 1, 370, 160, 60, 60, 370, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.25 2 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.25 2 1 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
3 Archery Range 1 0.2 2 1 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.2 2 1 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
5 Bowyer 1 0.25 2 0 and region_religion catholic 15
A Bowyer allows for the recruitment of basic missile units.
6 Practice Range 1 0.25 2 0 and region_religion catholic 15
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.2 2 0 and region_religion catholic 15
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.2 2 0 and region_religion catholic 15
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net