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Clan Guard
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Views: 3241
Unit Description |
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While the clans supply the majority of the Warlords men, he also has his own personal guards. Made up of a core of professional soldiers paid by the Warlords to do one thing, wage war, the Clan Guards are the pinnacle of the Warlords infantry. Drawing from the warrior class and retired Lôke-Rim soldiers they are armed with six foot long halberds which have blades on both ends of the weapon. They wear sturdy steel lamellar armor of various designs with spiked steel helmets. While limited in numbers the Clan Guard are a formidable enemy on the battlefield. Used properly, as to not waste their numbers, they can turn the tide of battle or hold a critical position within the battle line.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
Janissary_Heavy_Inf, 60, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +6, camel +6, elephant -3
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 6, no, 0, 0, melee, melee_blade, piercing, axe, 100, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
7, 5, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 0, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
13, normal, trained
Morale, Discipline, Training
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Cost |
1, 620, 250, 80, 80, 620, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Clan Guard heavy infantry These formidable troops are armed with six foot long halberds and are protected by lamellar armour.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.34 |
3 |
0 |
and region_religion catholic 40 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.34 |
3 |
0 |
and region_religion catholic 40 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
3 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.25 |
2 |
0 |
and region_religion catholic 40 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.34 |
3 |
1 |
and region_religion catholic 50 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.34 |
3 |
1 |
and region_religion catholic 50 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.25 |
2 |
1 |
and region_religion catholic 50 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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