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Lôke-Innas Rim
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Views: 6189
Unit Description |
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Foremost among the Lôke-Rim are the Lôke-Innas Rim, the heavy cavalry of the Khan and the finest cavalry in all of middle earth. Clad in golden steel plate armor, scale armor, and steel chainmail, all the while mounted upon massive war horses draped in armor, the Kataphracts are an imposing force on the battlefield. They charge into battle with long cavalry spears and carry with them menacing curved sabers. Their presence on the battlefield gives incredible strength to the Lôke-Khans army and hence provides the Will of the Dragon Regiments. While capable of frontal assaults, the Dragons Will is best utilized in concert with the other regiments. They provide the final envelopment of the enemy and the final devastating charge into their rear. Select squadrons of kataphracts also form the personal bodyguard of the Lôke-Khan and his Generals.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Class and category |
heavy cavalry
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Soldier |
kataphractoi, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
eastern armoured horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 2, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
10, 5, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, -1, 0, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 1250, 390, 110, 110, 1250, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Lôke-Innas Rim heavy cavalry Very heavily armoured elite cavalry and equipped with a lance and sabre.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.15 |
2 |
1 |
and region_religion catholic 70 |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.15 |
2 |
1 |
and region_religion catholic 70 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.15 |
2 |
0 |
and region_religion catholic 70 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.15 |
2 |
0 |
and region_religion catholic 70 |
Earl's stables allow for the recruitment of elite cavalry units. |
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