Language:
Royal Military Academy
Home / Third Age 1.4 / Rhûn / Clan Crossbowmen
Third Age 1.4
Rhûn Rhûn
Units List
19.
Previous unitClan Hunters Dismounted VariagsNext unit
Clan Crossbowmen
Clan Crossbowmen
Rate: 11 ratings
Good unit
Views: 2163
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Clan Crossbowmen For thousands of years the bow has been the weapon of choice for the men of Rhûn. However, not long after Alatar and the Lôke-Khan arrived in Rhûn with their armies so did another terrible weapon, the crossbow. Brought from further east by Alatar and originally thought to be of eastern dwarven construction, the crossbow found itself well at home within the armies of the warlords. Easy to use and even easier to train for, the Warlords found it easier to arm their clansmen with the crossbow rather than trying to piece together groups of archers. Even with its ease of use the crossbow of the Easterlings is still out ranged by their composite bows, placing its operators in greater danger as they close with the enemy. In an attempt to eleviate this crossbowmen are typically outfitted in additional armor made of leather and steel similar to that of the clan warriors.

Armour upgrade
Class and category missile infantry
Soldier crossbowmen, 60, 0, 1.2
Mount , elephant -20
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, crossbow, free_upkeep_unit
Formation 1.5, 1.5, 3.0, 3.0, 4, square
Hit points 1, 3
Primary weapon 7, 2, steel_crossbow_bolt, 140, 15, missile, missile_mechanical, piercing, none, 300, 1, ap
Secondary weapon 5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 3, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, 1, 0, -2
Mental 9, normal, trained
Cost 1, 470, 200, 75, 75, 470, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.2 2 1 and region_religion catholic 30
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.25 2 1 and region_religion catholic 30
An Archery Range allows for the recruitment of well trained missile units.
3 Marksman's Range 1 0.25 2 1 and region_religion catholic 30
A Marksman's Range allows for the recruitment of elite missile units.
4 Practice Range 1 0.2 2 0 and region_religion catholic 30
A Practice Range allows for the recruitment of missile units.
5 Archery Range 1 0.25 2 0 and region_religion catholic 30
An Archery Range allows for the recruitment of well trained missile units.
6 Marksman's Range 1 0.25 2 0 and region_religion catholic 30
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net