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Royal Military Academy
Home / Third Age 1.4 / Rohan / Eorling Axemen
Third Age 1.4
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Eorling Axemen
Eorling Axemen
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Unit Description
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Eorling Axemen The axe is an invaluble tool to the Rohirrim in times of peace and a deadly weapon in times of war. The men that wield it are usually not professional soldiers, but that does not mean they should not be feared. The blood of the middle men burns brightly in their veins, and the servants of the Dark Lord would be folly to cross them. They also carry a shield and mail, and their axe gives them a consideable advantage over heavily armed opponents.

Armour upgrade
Class and category heavy infantry
Soldier Dismounted_Huscarls, 60, 0, 1
Mount , elephant -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 5, 3, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 5, 3, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, -1, 0, -2
Mental 12, normal, trained
Cost 1, 510, 200, 75, 75, 510, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Guard 1 0.25 2 0 and region_religion northmen 20
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
2 City Watch 1 0.25 2 0 and region_religion northmen 20
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
3 Militia Drill Square 1 0.25 2 0 and region_religion northmen 20
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
4 Militia Barracks 1 0.25 2 0 and region_religion northmen 20
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
5 Garrison Quarters 1 0.25 2 1 and region_religion northmen 20
A garrison is a source of much military wisdom and skill for new recruits to the army.
6 Drill Square 1 0.25 2 1 and region_religion northmen 20
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
7 Barracks 1 0.25 2 1 and region_religion northmen 20
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
8 Armoury 1 0.25 2 1 and region_religion northmen 20
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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