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Éored Heavy Lancers
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Views: 4157
Unit Description |
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These Riders are the backbone of any Rohirrim army. Rohan's armies consist mainly of cavalry, and these men are the ones who can take down any foe in their path. They charge into the enemy to bring chaos and death, and while the lighter troops pursue the routing foe, these men search for new targets and ride them down.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Class and category |
heavy cavalry
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Soldier |
Feudal_Knights, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
nazgul horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 2, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 4, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
14, normal, trained
Morale, Discipline, Training
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Cost |
1, 950, 330, 100, 100, 950, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Éored Heavy Lancers heavy cavalry Heavy cavalry equipped with mail, spears, and metal shields.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
1 |
and region_religion northmen 60 |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.34 |
3 |
1 |
and region_religion northmen 70 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
0 |
and region_religion northmen 60 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.34 |
3 |
0 |
and region_religion northmen 70 |
Earl's stables allow for the recruitment of elite cavalry units. |
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