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Rohan Riders
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Views: 3752
Unit Description |
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Rohan Riders are medium armoured companies which form the backbone of Rohan's army. These companies are formed from horsemen who cannot afford expensive heavy armour. Still, their lighter armour protects vital body areas and allows these riders to be fast and agile. Without heavy armour and with unarmoured horses, these units are cheaper to equip and make deadly, mobile cavalry that can strike hard and pull out quick, and then repeat until the enemy has had enough.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
heavy cavalry
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Soldier |
Feudal_Knights, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 2, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 3, 3, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
12, normal, trained
Morale, Discipline, Training
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Cost |
1, 740, 260, 100, 100, 740, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Rohan Riders heavy cavalry Effective medium cavalry equipped with lances and chainmail.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.25 |
2 |
1 |
and region_religion northmen 35 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
1 |
and region_religion northmen 35 |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
1 |
and region_religion northmen 35 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
city Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.25 |
2 |
0 |
and region_religion northmen 35 |
Knight's stables allow for the recruitment of cavalry units. |
5 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
0 |
and region_religion northmen 35 |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and region_religion northmen 35 |
Earl's stables allow for the recruitment of elite cavalry units. |
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