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Helmingas
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Views: 3769
Unit Description |
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Guardians of the Hornburg, the Helmingas is one of the few, if not the only, permanent garrison maintained within the borders of Rohan. Defying the warrior tradition of the Rohirrim, these warriors chose to fight on foot, sacrificing mobility for accuracy. Armed with a bow and an axe, as well as being clad in the typical scale armour of the Rohirrim, the Helmingas excels at defensive duties. REQUIRES HELMS-DEEP.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Class and category |
missile infantry
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Soldier |
rohirrim_archers, 60, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +3
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 2, arrow, 170, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 3, 2, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, trained
Morale, Discipline, Training
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Cost |
1, 550, 220, 75, 75, 550, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Helmingas missile infantry Heavy archer unit armed with a bow and axe. REQUIRES HELMS-DEEP.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle The Hornburg The Hornburg is a stronghold that guards the southern end of the Gap of Rohan.
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The Hornburg |
0 |
0.15 |
2 |
1 |
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The Hornburg is a stronghold that guards the southern end of the Gap of Rohan. |
2 |
castle The Hornburg The Hornburg is a stronghold that guards the southern end of the Gap of Rohan.
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The Hornburg |
1 |
0.34 |
3 |
1 |
and event_counter large_city_barracks 1 |
The Hornburg is a stronghold that guards the southern end of the Gap of Rohan. |
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