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Beornings
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Views: 1819
Unit Description |
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Beornings, also known as skin-changers, are a race of men who are supposed to be able to change into bears. They are descended from Beorn from whom they inherited their name and their were-bear abilities. They dwell in the Vales of Anduin between Mirkwood and the Great River and guard the passes of the Misty Mountains from Orcs and Wargs.
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Class and category |
heavy infantry
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Soldier |
beorning, 60, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, horse +1, camel +1, elephant -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, mercenary_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
9, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 5, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 0, -1, 1, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
12, normal, trained
Morale, Discipline, Training
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Cost |
1, 550, 230, 65, 65, 550, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
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Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
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Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
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Beornings heavy infantry Fearsome and hardy warriors, equipped with great axes. Might even transform into bears if provoked long enough.
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Mercenary regions |
No. |
Mercenary pool |
Include regions |
Cost |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
Mercenary pool Anduin_Vale
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Lower Anduin Vale Anduin Vale Upper Anduin Vale Wrakyaburg |
600 |
1 |
0.04 - 0.13 |
2 |
0 |
start_year 2962 religions northmen orthodox |
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