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Light Elven Archers
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兵種描述 |
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Even as the Elder Days approach their final nightfall and many of the Firstborn retreat to the Undying Lands, proud hearts of the High Elves still yearn to nurture and protect what remains of Middle Earth's beauty that they themselves, along with their ancestors, fought so hard to create and preserve. In honor of that sacrifice these oldest citizens of Middle Earth take up sword and bow to do their part in the struggle against Sauron and anyone who would threaten their homes. Although unprofessional and lightly armed by elven standards, all elves possess grace and skill that surpasses that of most other creatures. Only a fool would dismiss these archers and their elven short bows as a non-factor on the battlefield. As every elven life is precious, these light troops should be kept in supporting positions unexposed to cavalry or heavy infantry assaults.
護甲升級 |
Leather Tanner A Leather Tanner offers the most basic armour improvements to new and retrained units.
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兵種 |
missile infantry
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兵員數量 |
Elf_Archer, 48, 0, 1
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騎乘座騎 |
, elephant +3
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
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陣形 |
1.2, 1.2, 2.4, 2.4, 4, square
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生命值 |
1, 3
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主武器 |
9, 2, elven_arrow, 170, 35, missile, missile_mechanical, piercing, none, 0, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
2, 6, 0, leather
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副防禦 |
0, 0, flesh
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氣候地形影響 |
2, 1, 0, 2, -1
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
10, normal, highly_trained
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招募成本 |
1, 500, 210, 75, 75, 500, 4, 100
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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擁有勢力 |
Light Elven Archers missile infantry Light archers with minimal protection and a long sword.
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Light Elven Archers missile infantry Light archers with minimal protection and a long sword.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.25 |
2 |
0 |
and region_religion orthodox 30 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.25 |
2 |
1 |
and region_religion orthodox 30 |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
2 |
1 |
and region_religion orthodox 30 |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
2 |
2 |
and region_religion orthodox 30 |
A Marksman's Range allows for the recruitment of elite missile units. |
5 |
city Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.25 |
2 |
0 |
and region_religion orthodox 30 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
city Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.25 |
2 |
0 |
and region_religion orthodox 30 |
A Practice Range allows for the recruitment of missile units. |
7 |
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
2 |
0 |
and region_religion orthodox 30 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
2 |
1 |
and region_religion orthodox 30 |
A Marksman's Range allows for the recruitment of elite missile units. |
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