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Silvan Heavy Swordsmen
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Views: 6348
Unit Description |
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Blessed by the Valar in ages long forgot, all Elves were made immortal. Though they were free from the mortal worries of disease and age, no Elf was free from the ravages wrot by the wars fought on Middle-Earth. And now, facing war yet again, the Silvan Elves prepare their best warriors for a conflict that will be remembered for generations to come, sung in heroic fashion by bards far and wide. Elite among the Silvan army, Silvan Heavy Swordsmen are a force to be reckoned with on the battlefield. Wielding the specialized two-handed, long-hilted blades of their race, these heavy infantry make short work of almost any enemy infantry. Protected by the finest gold-mithril mail Elven artisans have to offer, Silvan Heavy Swordsmen cannot help but to go down with a fight, able to hold their own against most infantry and even cavalry. Do not let their majestic demeanor fool you, for many enemies who have done just that were oft left lying in a pool of their own blood.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
Janissary_Heavy_Inf, 48, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
14, 8, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
8, 7, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 1, 0, 2, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 790, 300, 100, 100, 790, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Silvan Heavy Swordsmen heavy infantry Heavily armoured elite warriors, who will fight tirelessly to defeat anyone who would threaten their lands.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.2 |
2 |
0 |
and region_religion orthodox 60 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
2 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.2 |
2 |
0 |
and region_religion orthodox 60 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
3 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.2 |
2 |
1 |
and region_religion orthodox 60 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
4 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.2 |
2 |
1 |
and region_religion orthodox 60 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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