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Silvan Horse Archers
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Views: 3804
Unit Description |
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Trespassing into a wood held by the Silvan Elves, is, quite literally, suicide. If within the first moments of your trespassing your body sprouts feather-fletched arrows, then a company of Silvan Archers is likely the culprit. These elven battalions patrol the borders of the Silvan realm, slaying every manner of evil in their wake, whether it be as minor as a large spider or as deadly as a cave troll. Protected by lightweight leather armor beneath their cloaks, weidling bows and Elven blades, these excellent horsearchers excell at guerilla tactics, using stealth to ambush any enemy that dares enter their sacred homelands. Besides being superb waylayers, Silvan Archers are reliable units, useful for steadily thinning enemy ranks with their deadly volleys of arrows and can become capable melee units if necessary. Silvan Horsearchers, due to their ambush abilities, archery skill, and remarkable speed, are a key component to any Silvan army.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Class and category |
missile cavalry
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Soldier |
Turkopoles, 24, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 3, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
10, 2, cav_composite_arrow, 150, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
8, 2, no, 0, 0, melee, melee_blade, piercing, sword, 50, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 6, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
12, normal, highly_trained
Morale, Discipline, Training
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Cost |
1, 780, 290, 75, 75, 780, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Silvan Horse Archers missile cavalry Light and versatile horsearchers armed with bows and swords.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
0 |
0.05 |
1 |
0 |
and region_religion orthodox 40 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.15 |
2 |
1 |
and region_religion orthodox 40 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
2 |
1 |
and region_religion orthodox 40 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
1 |
and region_religion orthodox 40 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
city Stables A Stable allows for the recruitment of basic cavalry units.
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Stables |
0 |
0.05 |
1 |
0 |
and region_religion orthodox 50 |
A Stable allows for the recruitment of basic cavalry units. |
6 |
city Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.15 |
2 |
0 |
and region_religion orthodox 50 |
Knight's stables allow for the recruitment of cavalry units. |
7 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
2 |
0 |
and region_religion orthodox 50 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and region_religion orthodox 50 |
Earl's stables allow for the recruitment of elite cavalry units. |
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