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Balchoth Tribesmen
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Views: 1077
Unit Description |
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The lands to the southeast of Mirkwood are inhabited by the rements of the Balchoth. These warlike tribes invaded the west only to meet defeat at the hands of the fledging Rohirrim. Pushed back into the foothills along the Sea of Rhun, their lust for battle has not diminished in the years since their invasion and defeat. Called on by Warlords and the Lôke-Khan as mercenaries, their tribesmen are ferocious warriors capable of ambushing an enemy and quickly disappearing into the shadows from whence they came. They carry menacing javelins, crude axes, and hand-scythes. Chiefly used for protecting archers or infantry flanks, they have been used by Warlords as a main battle line where there ferocity in a general melee was on display for all to see.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Class and category |
missile infantry
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Soldier |
Afghan_Javelinmen, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant -10
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 3, javelin, 55, 3, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 3, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 2, 3, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 0, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 390, 170, 50, 50, 390, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Balchoth Tribesmen missile infantry Made up from fierce Balchoth tribesmen, these excellent skirmishers hurl javelins at their foes, but can fight at close quarters if necessary.
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