|
Haradrim Archers
|
Views: 909
Unit Description |
|
 |
The desert of Harad is a land that is hostile to all life, a place where the water is scarce and the heat is relentless. Although almost none on Middle-Earth could live in these conditions, there are those who made this place their home, and they are the Haradrim. Even though there are not many things to hunt in Harad, for the desert is too hot to cultivate in some areas, there are still many skilled hunters who had to adapt to these conditions to survive, and those adaptations make them skilled and enduring archers. If the need arises, these hunters would protect their homes from any threat with their bows. Even though they are only equipped with a simple bow and a scimitar, the life in the desert has turned them into fearsome warriors, and the general that doesn't consider them a major factor on the battlefield will be taken by surprise.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
|
|
|
Class and category |
missile infantry
|
Soldier |
Lithuanian_Archers, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
, elephant +3
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
1.2, 1.2, 2.4, 2.4, 4, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
2, 3, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
0, 0, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
8, normal, trained
Morale, Discipline, Training
|
Cost |
1, 340, 80, 50, 50, 340, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Haradrim Archers missile infantry Lightly armored warriors from the desert, armed with a bow and a simple scimitar.
|
|