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Athala Rangers
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Views: 3509
Unit Description |
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The Athala nobles are the lifeline between the ancient fallen kingdom of Rhovanion and their descendants in the Kingdom of Dale. While the Rangers of Ithilien operate from the west of the Anduin, the rangers of Rhovanion operate through Mirkwood and as far as the Iron Hills. It was from the Rangers that Bard the Bowman emerged to defeat Smaug the dragon, it is also from the ranks of these guardians that the nobles and best warriors of the Kingdom of Dale are recruited. For over 20 generations these Rangers have kept alive the memory of the old ways, wandering Wilderland, carrying messages between man, elf and dwarf, as well as scouting against the dark enemy has not been lost. RECRUITABLE FROM EAST-MIRKWOOD TO DORWINION
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
missile infantry
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Soldier |
athala_rangers, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +3
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
9, 2, elven_arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 3, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, 0, -1, 2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, highly_trained
Morale, Discipline, Training
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Cost |
1, 530, 220, 75, 75, 530, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Athala Rangers missile infantry Placeholder. RECRUITABLE FROM EAST-MIRKWOOD TO DORWINION
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.25 |
2 |
1 |
and hidden_resource athala |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.25 |
2 |
1 |
and hidden_resource athala |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.25 |
2 |
0 |
and hidden_resource athala |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.25 |
2 |
0 |
and hidden_resource athala |
A Marksman's Range allows for the recruitment of elite missile units. |
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