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Third Age 1.3
Dale Dale
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Dale Cavalry
Dale Cavalry
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Unit Description
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Dale Cavalry The cavalry of Dale are rare because the terrain of Dale isn't suited to horse, but in recent years they have become more numerous, and often sell their services to the dwarves of Erebor, who have literally no cavalry. The reason for this increase in numbers is the fall of the kingdom of Rhovanion. The people of this land were excellent horsemen and their kingdom was in the open lands east of Mirkwood and south of Dale, but they were destroyed by the Balchoth horde from Rhun. Much of the remaining population either migrated north to Dale and Lake-town or west to the Eotheod. These horsemen greatly increased the cavalry of the dwarves and men of Dale. The best horsemen formed the knights of Rhovanion, and the rest were recruited into the Dale Cavalry.

Armour upgrade
Class and category light cavalry
Soldier Feudal_Knights, 30, 0, 1
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, mercenary_unit
Formation 2, 4.4, 3, 6, 2, square
Hit points 1, 3
Primary weapon 5, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 4, 3, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, -1, -1, -3, -2
Mental 11, normal, trained
Cost 1, 740, 270, 85, 85, 740, 4, 170
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.2 2 1 and region_religion northmen 40
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.2 2 1 and region_religion northmen 40
Baron's stables allow for the recruitment of capable cavalry units.
3 Earl's Stables 1 0.2 2 1 and region_religion northmen 40
Earl's stables allow for the recruitment of elite cavalry units.
4 Knight's Stables 1 0.2 2 0 and region_religion northmen 50
Knight's stables allow for the recruitment of cavalry units.
5 Baron's Stables 1 0.2 2 0 and region_religion northmen 50
Baron's stables allow for the recruitment of capable cavalry units.
6 Earl's Stables 1 0.2 2 0 and region_religion northmen 50
Earl's stables allow for the recruitment of elite cavalry units.
Mercenary regions
No. Mercenary pool Include regions Cost Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Erebor
Iron Hills
780 0 0.02 - 0.06 1 0 religions islam
2 Dale
Long Lake
Celduin
Celduin East
Rhovanion
North Rhovanion
Uldonavan
Dorwinion
780 1 0.04 - 0.13 2 0 religions islam
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