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Dragonslayers of Ered-Mithrin
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Views: 7880
Unit Description |
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For many ages of Middle-earth, the folk of Durin have dwelled in the lands east of the Misty Mountains, where the halls of the Grey Mountains were their northernmost outposts. After the fall of Khazad-dûm and the establishment of the Kingdom under the Mountain, the Kings of Durin's Line ruled from a time from the Grey Mountains, where they tapped the riches that lay hidden beneath the mountains. In the wastes to the north, however, dwelled cold-drakes, lesser dragons who survived the War of Wrath and escaped the destruction of Beleriand. For a time, the valiant warriors of the Ered Mithrin held off their assault, but the death of Dáin their King led them to ultimately abandon their mines. Defeated, though not broken, these dour veterans keep watch over the lands of the north, their unmatched skill at arms honed and tempered through desperate combat against some of the most terrible servants of Morgoth who yet remain in Middle-earth. REQUIRES GREY MOUNTAINS
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
dwarven_warriors, 60, 0, 2.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
8, 5, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
12, 2, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
6, 0, -1, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
15, impetuous, trained
Morale, Discipline, Training
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Cost |
1, 790, 320, 85, 85, 790, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Dragonslayers of Ered-Mithrin heavy infantry Veteran warriors, heavily armored and armed with a great axe and a heavy iron shield. REQUIRES GREY MOUNTAINS
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.2 |
2 |
0 |
and hidden_resource grey_mountains |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
2 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.34 |
3 |
0 |
and hidden_resource grey_mountains |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
3 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.34 |
3 |
1 |
and hidden_resource grey_mountains |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.2 |
2 |
0 |
and hidden_resource grey_mountains |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.34 |
3 |
1 |
and hidden_resource grey_mountains |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.34 |
3 |
1 |
and hidden_resource grey_mountains |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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