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Iron Guard
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Views: 6122
Unit Description |
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Long have the Dwarves dwelled within the Iron Hills, tapping the rich iron deposits that give the area its name. Long also have they defended it from hosts of marauding Orcs, foul creatures who fled eastwards after the fall of Morgoth and the destruction of Beleriand. Although perpetually outnumbered, the superior armor and greater skill at arms of the Dwarves allow them to endure the relentless assault and keep Orcs and other evil creatures at bay.
Armour upgrade |
Master Armourer A Master Armourer substantially improves the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
dwarven_warriors, 60, 0, 2.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
15, 3, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
8, 0, -1, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, trained, lock_morale
Morale, Discipline, Training
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Cost |
1, 850, 350, 100, 100, 850, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Iron Guard heavy infantry Veteran warriors armored in steel and equipped with longsword and buckler.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.5 |
4 |
0 |
and region_religion islam 70 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
2 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.5 |
4 |
1 |
and region_religion islam 70 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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