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Royal Military Academy
Home / Third Age 1.3 / Dwarves / Iron Guard
Third Age 1.3
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Iron Guard
Iron Guard
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Legendary unit
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Unit Description
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Iron Guard Long have the Dwarves dwelled within the Iron Hills, tapping the rich iron deposits that give the area its name. Long also have they defended it from hosts of marauding Orcs, foul creatures who fled eastwards after the fall of Morgoth and the destruction of Beleriand. Although perpetually outnumbered, the superior armor and greater skill at arms of the Dwarves allow them to endure the relentless assault and keep Orcs and other evil creatures at bay.

Armour upgrade
Class and category heavy infantry
Soldier dwarven_warriors, 60, 0, 2.0
Mount , elephant +2
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
Hit points 1, 2
Primary weapon 11, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 15, 3, 5, metal
Secondary armour 0, 0, flesh
Heat and ground effect 8, 0, -1, 0, 0
Mental 17, disciplined, trained, lock_morale
Cost 1, 850, 350, 100, 100, 850, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Barracks 1 0.5 4 0 and region_religion islam 70
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
2 Armoury 1 0.5 4 1 and region_religion islam 70
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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