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Third Age 1.3
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Hobbit Archers
Hobbit Archers
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Unit Description
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Hobbit Archers Hobbit archers are the best thing Hobbits can provide, outside of good pipe-weed that is. These archers are equipped with some nice armour and a good bow. They might seem small and weak, but you shouldn’t underestimate their archery skills. You should use these Hobbits for laying ambush to the enemy, but you should keep them out of melee. They are slightly better at melee fighting than the Snaga morons from the caves, but they don’t have as high of numbers and they don’t stand a chance against the bigger creatures in Middle-Earth.

Armour upgrade
Class and category missile infantry
Soldier hobbit_archers, 60, 0, 1.2
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 7, 2, arrow, 150, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 2, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, -1, 0, -2
Mental 11, normal, trained
Cost 1, 500, 150, 50, 50, 500, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Smials 1 0.2 2 0
Hole dwellings used by Hobbits.
2 Smials 1 0.34 3 0 and event_counter large_city_barracks 1
Hole dwellings used by Hobbits.
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