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Ranger Sentries
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Views: 2610
Unit Description |
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Ranger Sentries are the rapid response element of Eriador's defense system. Combining speed, ranged, and melee capabilities, they are able to swiftly deliver significant offensive support to hot spots across the kingdom. Men who join the ranks of the Sentries are chosen for their knowledge of the terrain and endurance and survival skills, considering they are almost constantly on the move and spend most of their time in the wild. Despite the already great demands, these men train ceaselessly to master their bow, sword, and steed. Nevertheless, it is time well spent, and many potential disasters have been averted by the Sentries' timely interventions.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
light cavalry
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Soldier |
Turkopoles, 30, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 4.4, 3, 6, 3, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 2, cav_composite_arrow, 140, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 50, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 2, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
10, normal, trained
Morale, Discipline, Training
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Cost |
1, 640, 250, 50, 50, 640, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Ranger Sentries light cavalry Fast-moving, lightly armored horse archers.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.25 |
2 |
1 |
and region_religion northmen 35 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
1 |
and region_religion northmen 35 |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.25 |
2 |
1 |
and region_religion northmen 35 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
city Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.25 |
2 |
0 |
and region_religion northmen 35 |
Knight's stables allow for the recruitment of cavalry units. |
5 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.25 |
2 |
0 |
and region_religion northmen 35 |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.25 |
2 |
0 |
and region_religion northmen 35 |
Earl's stables allow for the recruitment of elite cavalry units. |
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