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Royal Military Academy
Home / Third Age 1.3 / Eriador / Suburb Militia
Third Age 1.3
Eriador Eriador
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Suburb Militia
Suburb Militia
Rate: 6 ratings
Common unit
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Unit Description
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Suburb Militia Life at the bottom rung of society is not easy or healthy. In times of war peasants are forced from their farms and drafted into levies, and if they are lucky, given some kind of simple weapon to fight with. Unsurprisingly, peasants are undisciplined troops who are better at fleeing than they are fighting.

Armour upgrade
Class and category spearmen infantry
Soldier Armored_Sergeants, 60, 0, 1
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
Hit points 1, 3
Primary weapon 7, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1, light_spear, spear_bonus_4
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 4, 3, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, -1, 0, -2
Mental 10, normal, trained
Cost 1, 410, 170, 50, 50, 410, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Guard 1 0.34 3 0 and region_religion northmen 20
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
2 City Watch 1 0.34 3 0 and region_religion northmen 20
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
3 Militia Drill Square 1 0.34 3 0 and region_religion northmen 20
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
4 Militia Barracks 1 0.34 3 0 and region_religion northmen 20
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
5 Garrison Quarters 1 0.34 3 1 and region_religion northmen 20
A garrison is a source of much military wisdom and skill for new recruits to the army.
6 Drill Square 1 0.34 3 1 and region_religion northmen 20
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
7 Barracks 1 0.34 3 1 and region_religion northmen 20
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
8 Armoury 1 0.34 3 1 and region_religion northmen 20
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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