Language:
Royal Military Academy
Home / Third Age 1.3 / Gondor / Gondor Archers
Third Age 1.3
Gondor Gondor
Units List
Previous unitBlackroot Vale Archers Ithilien RangersNext unit
Gondor Archers
Gondor Archers
Rate: 22 ratings
Good unit
Views: 7327
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Gondor Archers Although these archers are not as skilled as Elves, nor do they wield the fabled hollow steel bow of the Numenoreans, they should still be a force to reckon with. The strength and stature of these archers means they can shoot a Longbow with ease, even if they’re clad in full plate armour. The armour means they need a longer time to reload their great bows and are slow to move, but they will stand their ground in melee combat. Armed with a sword and trained as Gondorian Infantry, they fear few enemies and are expected to fend off most attacking infantry.

Armour upgrade
Class and category missile infantry
Soldier gondor_archers, 60, 0, 1.2
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, cannot_skirmish, stakes, stakes, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 7, 2, arrow, 180, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 8, 4, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 6, 0, -1, 0, -2
Mental 10, disciplined, trained
Cost 1, 580, 240, 85, 85, 580, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Archery Range 1 0.25 2 1 and region_religion numenorian 60
An Archery Range allows for the recruitment of well trained missile units.
2 Marksman's Range 1 0.25 2 1 and region_religion numenorian 60
A Marksman's Range allows for the recruitment of elite missile units.
3 Archery Range 1 0.25 2 0 and region_religion numenorian 60
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.25 2 0 and region_religion numenorian 60
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net