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Númerrámar
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Views: 2484
Unit Description |
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'West-wings' or 'wings of the West' is the translation of this ship's name from the Ancient Tongue. Its name derives from its speed and great lightness; mariners who have sailed her likening the experience to riding the waters as if borne aloft by wings. Though light and manoeuvrable she is still a ship of war, however, and should not be underestimated. For her size and draught she can outmatch most other vessels.
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Class and category |
light ship
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Soldier |
Peasants, 20, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
light warship
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Attributes |
sea_faring, can_withdraw light warship
A miscellanious list of attributes and abilities the unit may have
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Formation |
50, 50, 75, 75, 1, square light warship
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
0, 8, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 0, 0, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
10, normal, trained
Morale, Discipline, Training
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Cost |
1, 500, 150, 100, 100, 500, 4, 120
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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Númerrámar light ship This light and manoeuvrable warship of the Fleet should not be underestimated for her size.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Port A Port allows a settlement to trade with the far-distant corners of the world.
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Port |
1 |
0.25 |
2 |
0 |
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A Port allows a settlement to trade with the far-distant corners of the world. |
2 |
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
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Shipwright |
1 |
0.2 |
2 |
0 |
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A Shipwright allows the construction of ships to be undertaken in earnest. |
3 |
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.2 |
2 |
0 |
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A Dockyard allows the construction of larger ships, and improves trade. |
4 |
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
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Port |
1 |
0.25 |
2 |
0 |
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A Port allows a settlement to trade with the far-distant corners of the world. |
5 |
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
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Shipwright |
1 |
0.2 |
2 |
0 |
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A Shipwright allows the construction of ships to be undertaken in earnest. |
6 |
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
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Dockyard |
1 |
0.2 |
2 |
0 |
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A Dockyard allows the construction of larger ships, and improves trade. |
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