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Royal Military Academy
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Third Age 1.3
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Palarran
Palarran
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Unit Description
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Palarran This heavy yet adaptable warship makes up the backbone of the Fleet of the Kingdom. It can be provisioned for longer journeys than the Númerrámar, hence its name, palarran, which means 'far-wanderer' in the High Speech of the West. It can take on a Corsair ship and hope to win, and if engaged by a Corsair Marauder might even hope for a draw if captained skilfully.

Class and category light ship
Soldier Peasants, 30, 0, 1
Mount
Engine and Ship light warship
Attributes sea_faring, can_withdraw light warship
Formation 50, 50, 75, 75, 1, square light warship
Hit points 1, 3
Primary weapon 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 0, 12, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 0, 0, 0
Mental 10, normal, trained
Cost 1, 670, 200, 150, 150, 670, 4, 160
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Shipwright 1 0.25 2 0
A Shipwright allows the construction of ships to be undertaken in earnest.
2 Dockyard 1 0.25 2 0
A Dockyard allows the construction of larger ships, and improves trade.
3 Shipwright 1 0.25 2 0
A Shipwright allows the construction of ships to be undertaken in earnest.
4 Dockyard 1 0.25 2 0
A Dockyard allows the construction of larger ships, and improves trade.
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