Language:
Royal Military Academy
Home / Third Age 1.3 / Harad / Corsair Archers
Third Age 1.3
Harad Harad
Units List
Previous unitHaradrim Archers Southron ArchersNext unit
Corsair Archers
Corsair Archers
Rate: 6 ratings
Good unit
Views: 2038
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Corsair Archers These corsairs are well aware of the advantages of the bow. In most shipboard conflicts, the vessel with the greatest complement of archers is often the one that sails away victorious. These soldiers are therefore very experienced with their bows, and yet the nature of their work also encourages ample usage of swords and scimitars in close combat. These mariners are to be feared from a distance and are not to be laughed at when without their bows. REQUIRES COASTAL REGION

Armour upgrade
Class and category missile infantry
Soldier Lithuanian_Archers, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 7, 2, arrow, 180, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 3, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 1, 0, -2
Mental 11, impetuous, trained
Cost 1, 450, 190, 50, 50, 450, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.5 4 1 and hidden_resource coast
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.34 3 1 and hidden_resource coast
An Archery Range allows for the recruitment of well trained missile units.
3 Marksman's Range 1 0.34 3 1 and hidden_resource coast
A Marksman's Range allows for the recruitment of elite missile units.
4 Practice Range 1 0.5 4 0 and hidden_resource coast
A Practice Range allows for the recruitment of missile units.
5 Archery Range 1 0.34 3 0 and hidden_resource coast
An Archery Range allows for the recruitment of well trained missile units.
6 Marksman's Range 1 0.34 3 0 and hidden_resource coast
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net