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Corsairs
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Views: 2346
Unit Description |
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Hailing from the distant southern region of Umbar, these pirates seem to have Gondorian ancestry, but none of the virtues, which unfortunately does not make them any less dangerous. A constant plight on Gondor's shores, these raiders strike quickly and with a savage ferocity driven by greed and the desire to cause endless grief for their Gondorian rivals. Their cutlasses and machetes lend themselves well to the Corsairs' wild and ferocious fighting style, while their increased mobility at the cost of armour allows them to direct their aggression to the right place at the right time. However, that same destructive recklessness and bullheadedness that makes them so effective may also be their undoing should they run head on into professional armoured or mounted troops. REQUIRES COASTAL REGION
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Class and category |
light infantry
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Soldier |
Dismounted_Feudal_Knights, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 5, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 0, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
13, impetuous, trained
Morale, Discipline, Training
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Cost |
1, 450, 180, 50, 50, 450, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Corsairs light infantry Lightly armoured and fast moving shock troops. REQUIRES COASTAL REGION
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.34 |
3 |
0 |
and hidden_resource coast |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
2 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.5 |
4 |
0 |
and hidden_resource coast |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
3 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.34 |
3 |
0 |
and hidden_resource coast |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
4 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.34 |
3 |
0 |
and hidden_resource coast |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
5 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.34 |
3 |
1 |
and hidden_resource coast |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
6 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.5 |
4 |
1 |
and hidden_resource coast |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
7 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.34 |
3 |
1 |
and hidden_resource coast |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
8 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.34 |
3 |
1 |
and hidden_resource coast |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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