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Third Age 1.3
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Corsairs Hailing from the distant southern region of Umbar, these pirates seem to have Gondorian ancestry, but none of the virtues, which unfortunately does not make them any less dangerous. A constant plight on Gondor's shores, these raiders strike quickly and with a savage ferocity driven by greed and the desire to cause endless grief for their Gondorian rivals. Their cutlasses and machetes lend themselves well to the Corsairs' wild and ferocious fighting style, while their increased mobility at the cost of armour allows them to direct their aggression to the right place at the right time. However, that same destructive recklessness and bullheadedness that makes them so effective may also be their undoing should they run head on into professional armoured or mounted troops. REQUIRES COASTAL REGION

Armour upgrade
Class and category light infantry
Soldier Dismounted_Feudal_Knights, 60, 0, 1
Mount , elephant +2
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Secondary weapon 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Primary armour 3, 5, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 1, 0, -2
Mental 13, impetuous, trained
Cost 1, 450, 180, 50, 50, 450, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Guard 1 0.34 3 0 and hidden_resource coast
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
2 City Watch 1 0.5 4 0 and hidden_resource coast
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
3 Militia Drill Square 1 0.34 3 0 and hidden_resource coast
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
4 Militia Barracks 1 0.34 3 0 and hidden_resource coast
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
5 Garrison Quarters 1 0.34 3 1 and hidden_resource coast
A garrison is a source of much military wisdom and skill for new recruits to the army.
6 Drill Square 1 0.5 4 1 and hidden_resource coast
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
7 Barracks 1 0.34 3 1 and hidden_resource coast
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
8 Armoury 1 0.34 3 1 and hidden_resource coast
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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