|
Eldar Lancers
|
Views: 6206
Unit Description |
|
 |
A Elbereth Gilthoniel o menel palan-díriel, le nallon sí di'-nguruthos! A tíro nin, Fanuilos!" It is the cry of all elves who have seen the light and still long for it. An elven prince and his entourage will call for the Star Queen as they charge, spears lowered, into the ranks of the enemy, to look upon them in their hour of glory and sacrifice. Under the bright gaze of their most beloved goddess, death can be faced without fear and moments of greatest valor may be born amidst the direst of circumstances, as the entire elven host becomes inspired and their spirit rekindled. These elite heavy cavalrymen never leave their Lord's side and will shield him with their very bodies, dying with Elbereth's name on their lips if need be.
Armour upgrade |
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
|
|
|
Class and category |
heavy cavalry
|
Soldier |
Feudal_Knights, 24, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 4.4, 3, 6, 2, square
|
Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
8, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
8, 5, 5, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
6, -1, -1, -3, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
14, disciplined, highly_trained
Morale, Discipline, Training
|
Cost |
1, 1060, 350, 100, 100, 1060, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Eldar Lancers heavy cavalry Fast and heavily armored cavalry armed with deadly lances.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
0 |
0.05 |
1 |
0 |
and region_religion orthodox 60 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.15 |
2 |
1 |
and region_religion orthodox 60 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.15 |
2 |
1 |
and region_religion orthodox 60 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.15 |
2 |
1 |
and region_religion orthodox 60 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
city Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
0 |
0.05 |
1 |
0 |
and region_religion orthodox 60 |
A Stable allows for the recruitment of basic cavalry units. |
6 |
city Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.15 |
2 |
0 |
and region_religion orthodox 60 |
Knight's stables allow for the recruitment of cavalry units. |
7 |
city Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.15 |
2 |
0 |
and region_religion orthodox 60 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
city Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.15 |
2 |
0 |
and region_religion orthodox 60 |
Earl's stables allow for the recruitment of elite cavalry units. |
|