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Home / Third Age 1.3 / Orcs of the Misty Mountains / Heavy Goblin Archers
Third Age 1.3
Orcs of the Misty Mountains Orcs of the Misty Mountains
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Heavy Goblin Archers
Heavy Goblin Archers
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Unit Description
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Heavy Goblin Archers Better-clad and stronger than other Goblin bowmen, Heavy Goblin Archers are the best long-ranged unit available to an Orc commander. With their thick plate armour and superior numbers, these troops are able to take a large amount of damage on the battlefield, giving them the advantage in nearly all prolonged ranged engagements. While not incredibly accurate, as with all Goblin units their main strength is in the huge numbers they are able to field in battle, vastly outnumbering the enemy with rank after rank of armoured soldiers. Able to move quickly and hit hard at range with large numbers, Heavy Goblin Archers are best when used to soften, distract and separate enemy units using hit and run tactics, where their decent armour and superior speed provides them with a huge advantage.

Armour upgrade
Class and category missile infantry
Soldier moria_archers, 60, 0, 1.2
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.5, 1.5, 3.0, 3.0, 4, square
Hit points 1, 3
Primary weapon 6, 2, arrow, 160, 25, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 5, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 7, 3, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, -1, 0, -1
Mental 9, normal, trained
Cost 1, 500, 200, 75, 75, 500, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Archery Range 1 0.34 3 1 and region_religion catholic 50
An Archery Range allows for the recruitment of well trained missile units.
2 Marksman's Range 1 0.34 3 1 and region_religion catholic 50
A Marksman's Range allows for the recruitment of elite missile units.
3 Archery Range 1 0.34 3 0 and region_religion catholic 50
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.34 3 0 and region_religion catholic 50
A Marksman's Range allows for the recruitment of elite missile units.
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