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Snaga Skirmishers
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Views: 2385
Unit Description |
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"Snaga" is a term meaning "slave" in the Goblin tongue, used when referring to those classed as "lesser Orcs". Being a Goblin prisoner is not an enviable position, as they are either put to work within the tunnels, sent to battle, or worse. These slaves are those dredged up to fight, equipped with light, armour-piercing throwing spears and given no armour whatsoever. On the battlefield, they are expected to close with the enemy and deliver medium-ranged volleys into their ranks, an extremely dangerous task that more often than not is intended to merely distract the enemy while the main Goblin force marches unmolested. Few Skirmishers survive their first battle, but they are little missed by their commanders. Cowardly and extremely vulnerable to enemy attack, Snaga Skirmishers cannot be relied upon during a prolonged engagement, and are best utilised as close support for other units, or simply as fodder.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
missile infantry
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Soldier |
snaga_skirmishers, 100, 0, 0.8
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant -12
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, start_not_skirmishing, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
6, 3, javelin, 55, 2, thrown, missile_mechanical, piercing, spear, 0, 1, thrown
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 2, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 0, -1, 0, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
8, low, trained
Morale, Discipline, Training
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Cost |
1, 340, 150, 60, 60, 340, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Orcs of the Misty Mountains
Snaga Skirmishers missile infantry Fast-moving, unarmoured javelin troops.
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Snaga Skirmishers missile infantry Fast-moving, unarmoured javelin troops.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.5 |
3 |
0 |
and region_religion catholic 15 |
The Town Watch have the minimum equipment and resources needed to train infantry. |
2 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.5 |
4 |
0 |
and region_religion catholic 15 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
3 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.34 |
3 |
0 |
and region_religion catholic 15 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
4 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.25 |
2 |
0 |
and region_religion catholic 15 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
5 |
castle Mustering Hall Men must be gathered, selected and trained if military strength is to be maintained.
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Mustering Hall |
1 |
0.5 |
3 |
0 |
and region_religion catholic 15 |
Men must be gathered, selected and trained if military strength is to be maintained. |
6 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.5 |
4 |
1 |
and region_religion catholic 15 |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
7 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.34 |
3 |
1 |
and region_religion catholic 15 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
8 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.25 |
2 |
1 |
and region_religion catholic 15 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
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