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Royal Military Academy
Home / Third Age 1.3 / Rhûn / Balchoth Tribesmen
Third Age 1.3
Rhûn Rhûn
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Balchoth Tribesmen
Balchoth Tribesmen
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Unit Description
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Balchoth Tribesmen The lands to the southeast of Mirkwood are inhabited by the rements of the Balchoth. These warlike tribes invaded the west only to meet defeat at the hands of the fledging Rohirrim. Pushed back into the foothills along the Sea of Rhun, their lust for battle has not diminished in the years since their invasion and defeat. Called on by Warlords and the Lôke-Khan as mercenaries, their tribesmen are ferocious warriors capable of ambushing an enemy and quickly disappearing into the shadows from whence they came. They carry menacing javelins, crude axes, and hand-scythes. Chiefly used for protecting archers or infantry flanks, they have been used by Warlords as a main battle line where there ferocity in a general melee was on display for all to see.

Armour upgrade
Class and category missile infantry
Soldier Afghan_Javelinmen, 60, 0, 1
Mount , elephant -10
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 7, 3, javelin, 55, 3, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown
Secondary weapon 5, 3, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, no
Primary armour 2, 2, 3, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 1, 0, -2
Mental 9, normal, trained
Cost 1, 390, 170, 50, 50, 390, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Watch 1 0.5 3 0 and region_religion catholic 15
The Town Watch have the minimum equipment and resources needed to train infantry.
2 Town Guard 1 0.34 3 0 and region_religion catholic 15
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
3 City Watch 1 0.34 3 0 and region_religion catholic 15
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
4 Militia Drill Square 1 0.25 2 0 and region_religion catholic 15
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
5 Militia Barracks 1 0.2 2 0 and region_religion catholic 15
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
6 Mustering Hall 1 0.5 3 0 and region_religion catholic 15
Men must be gathered, selected and trained if military strength is to be maintained.
7 Garrison Quarters 1 0.34 3 1 and region_religion catholic 15
A garrison is a source of much military wisdom and skill for new recruits to the army.
8 Drill Square 1 0.34 3 1 and region_religion catholic 15
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
9 Barracks 1 0.25 2 1 and region_religion catholic 15
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
10 Armoury 1 0.2 2 1 and region_religion catholic 15
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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