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Clansmen
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Views: 2148
Unit Description |
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The warlords of Rhûn each control large swaths of land which they hold for the Lôke-Khan. Living on this land, and owing their livelihood to the Warlords, are the various clans of the Easterlings. While the clans themselves are semi-nomadic in nature, they have a feudal debt to the warlords who provides them with protection. When a Warlord calls upon the clans they are to supply a quota of able bodied men based on past service and their current clan size. These clansmen go to war with an assortment of weapons. Typically they carry single edged blades and axes into battle as well as wooden shields. The clansmen are typically are not used by the Warlords to form the main battle line and are used only to augment his numbers.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Class and category |
light infantry
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Soldier |
Dismounted_Feudal_Knights, 60, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.2, 1.2, 2.4, 2.4, 4, square
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Hit points |
1, 3
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 3, 3, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 0, 1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, normal, trained
Morale, Discipline, Training
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Cost |
1, 420, 180, 60, 60, 420, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Clansmen light infantry Lightly armoured and equipped with a sword, Clansmen are reliable support troops.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
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Town Guard |
1 |
0.34 |
3 |
0 |
and region_religion catholic 20 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
2 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.25 |
2 |
0 |
and region_religion catholic 20 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
3 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
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Militia Drill Square |
1 |
0.25 |
2 |
0 |
and region_religion catholic 20 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
4 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
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Militia Barracks |
1 |
0.2 |
2 |
0 |
and region_religion catholic 20 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
5 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.34 |
3 |
1 |
and region_religion catholic 20 |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
6 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.25 |
2 |
1 |
and region_religion catholic 20 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
7 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.25 |
2 |
1 |
and region_religion catholic 20 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
8 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.2 |
2 |
1 |
and region_religion catholic 20 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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