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Royal Military Academy
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Third Age 1.3
Rhûn Rhûn
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Lôke-Nar Rim
Lôke-Nar Rim
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Unit Description
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Lôke-Nar Rim The Lôke-Nar Rim are some of the finest archers in Middle Earth. They posses large composite longbows with incredible range and power. In addition to their mastery of the bow they are also accomplished swordsmen. As part of the Lôke-Khans and Alatars combined arms strategy, they provide the missile screen required for the advance of the infantry.

Armour upgrade
Class and category missile infantry
Soldier rhunel, 60, 0, 1.2
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit, stakes, stakes, start_not_skirmishing
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 8, 2, arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 8, 4, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, 1, 0, -2
Mental 12, disciplined, highly_trained
Cost 1, 630, 250, 90, 90, 630, 4, 100
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Archery Range 1 0.25 2 1 and region_religion catholic 70
An Archery Range allows for the recruitment of well trained missile units.
2 Marksman's Range 1 0.25 2 1 and region_religion catholic 70
A Marksman's Range allows for the recruitment of elite missile units.
3 Archery Range 1 0.25 2 0 and region_religion catholic 70
An Archery Range allows for the recruitment of well trained missile units.
4 Marksman's Range 1 0.25 2 0 and region_religion catholic 70
A Marksman's Range allows for the recruitment of elite missile units.
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