Language:
Royal Military Academy
Home / Third Age 1.3 / Rohan / Eorling Archers
Third Age 1.3
Rohan Rohan
Units List
10. Scouts
Previous unitDismounted Royal Guard HelmingasNext unit
Eorling Archers
Eorling Archers
Rate: 9 ratings
Common unit
Views: 2562
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Eorling Archers Rohan is not well known for its archers, but that doesn’t mean that the Rohirrim make no use of them. Some men simply can’t afford a horse, or they dismount to fight in fortresses on foot. The Archers of Rohan, compared to other archers in Middle-earth, are only average shooters, but they still have many uses for any Rohirrim commander. The men that choose to use a bow instead of fighting with spears and swords are often those that either live in wooded areas or in the wide lands of the north. In those lands they use the bow as their primary weapon for the hunt, and that has given them a certain expertise which is useful in battle. These men wear mail armour and a helmet for protection, and they use a simple axe for close combat situations. Eorling Archers have somewhat low morale and they are not to be expected to turn the tide of a battle, but as long as a wise commander keeps these men out of the battle clashes, their arrows will find their targets and contribute greatly to the Rohirrim.

Armour upgrade
Class and category missile infantry
Soldier rohan_archers, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, ap
Primary armour 5, 2, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, -1, 0, -2
Mental 8, normal, trained
Cost 1, 390, 170, 50, 50, 390, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.25 2 0 and region_religion northmen 15
A Bowyer allows for the recruitment of basic missile units.
2 Practice Range 1 0.5 4 1 and region_religion northmen 15
A Practice Range allows for the recruitment of missile units.
3 Bowyer 1 0.25 2 0 and region_religion northmen 15
A Bowyer allows for the recruitment of basic missile units.
4 Practice Range 1 0.5 4 0 and region_religion northmen 15
A Practice Range allows for the recruitment of missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net