Language:
Royal Military Academy
Home / Third Age 1.3 / Silvan Elves / Sentinels of the Woodland Realms
Third Age 1.3
Silvan Elves Silvan Elves
Units List
14. Ents
Previous unitLight Elven Archers Silvan Heavy ArchersNext unit
Sentinels of the Woodland Realms
Sentinels of the Woodland Realms
Rate: 26 ratings
Great unit
Views: 5774
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Sentinels of the Woodland Realms Trespassing into a wood held by the Silvan Elves is, quite literally, suicide. If within the first moments of your trespassing your body sprouts feather-fletched arrows, then a company of Silvan Archers is likely the culprit. These elven battalions patrol the reaches of the Silvan realm, slaying every manner of evil in their wake, whether it be as minor as a large spider or as deadly as a cave troll. Protected by lightweight leather armor beneath their cloaks while wielding bows and Elven blades, these excellent archers excel at guerilla tactics, using stealth to ambush any enemy that dares enter their sacred homelands. Besides being superb waylayers, Silvan Archers are reliable units, useful for steadily thinning enemy ranks with their deadly volleys of arrows and can become capable melee units if necessary. These Sentinels, due to their ambush abilities and archery skill, compose the backbone of most Silvan armies.

Armour upgrade
Class and category missile infantry
Soldier Silvan_Archer, 48, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, stakes, stakes, free_upkeep_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 11, 2, elven_arrow, 200, 35, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 6, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 1, 0, 2, -1
Mental 11, normal, highly_trained
Cost 1, 620, 250, 65, 65, 620, 4, 100
Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.34 3 1 and region_religion orthodox 40
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.25 2 1 and region_religion orthodox 40
An Archery Range allows for the recruitment of well trained missile units.
3 Marksman's Range 1 0.25 2 2 and region_religion orthodox 40
A Marksman's Range allows for the recruitment of elite missile units.
4 Practice Range 1 0.34 3 0 and region_religion orthodox 40
A Practice Range allows for the recruitment of missile units.
5 Archery Range 1 0.25 2 0 and region_religion orthodox 40
An Archery Range allows for the recruitment of well trained missile units.
6 Marksman's Range 1 0.25 2 1 and region_religion orthodox 40
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net