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Sentinels of the Woodland Realms
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兵種描述 |
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Trespassing into a wood held by the Silvan Elves is, quite literally, suicide. If within the first moments of your trespassing your body sprouts feather-fletched arrows, then a company of Silvan Archers is likely the culprit. These elven battalions patrol the reaches of the Silvan realm, slaying every manner of evil in their wake, whether it be as minor as a large spider or as deadly as a cave troll. Protected by lightweight leather armor beneath their cloaks while wielding bows and Elven blades, these excellent archers excel at guerilla tactics, using stealth to ambush any enemy that dares enter their sacred homelands. Besides being superb waylayers, Silvan Archers are reliable units, useful for steadily thinning enemy ranks with their deadly volleys of arrows and can become capable melee units if necessary. These Sentinels, due to their ambush abilities and archery skill, compose the backbone of most Silvan armies.
護甲升級 |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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兵種 |
missile infantry
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兵員數量 |
Silvan_Archer, 48, 0, 1
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騎乘座騎 |
, elephant +3
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_improved_forest, very_hardy, can_withdraw, stakes, stakes, free_upkeep_unit
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陣形 |
1.2, 1.2, 2.4, 2.4, 4, square
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生命值 |
1, 3
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主武器 |
11, 2, elven_arrow, 200, 35, missile, missile_mechanical, piercing, none, 0, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
3, 6, 0, leather
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副防禦 |
0, 0, flesh
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氣候地形影響 |
2, 1, 0, 2, -1
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
11, normal, highly_trained
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招募成本 |
1, 620, 250, 65, 65, 620, 4, 100
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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擁有勢力 |
Sentinels of the Woodland Realms missile infantry Effective archers armed with bows and elven blades.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.34 |
3 |
1 |
and region_religion orthodox 40 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.25 |
2 |
1 |
and region_religion orthodox 40 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.25 |
2 |
2 |
and region_religion orthodox 40 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
city Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.34 |
3 |
0 |
and region_religion orthodox 40 |
A Practice Range allows for the recruitment of missile units. |
5 |
city Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.25 |
2 |
0 |
and region_religion orthodox 40 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
city Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.25 |
2 |
1 |
and region_religion orthodox 40 |
A Marksman's Range allows for the recruitment of elite missile units. |
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