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Balchoth Tribesmen
Balchoth Tribesmen
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Unit Description
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Balchoth Tribesmen The lands to the southeast of Mirkwood are inhabited by the rements of the Balchoth. These warlike tribes invaded the west only to meet defeat at the hands of the fledging Rohirrim. Pushed back into the foothills along the Sea of Rhun, their lust for battle has not diminished in the years since their invasion and defeat. Called on by Warlords and the Lôke-Khan as mercenaries, their tribesmen are ferocious warriors capable of ambushing an enemy and quickly disappearing into the shadows from whence they came. They carry menacing javelins, crude axes, and hand-scythes. Chiefly used for protecting archers or infantry flanks, they have been used by Warlords as a main battle line where there ferocity in a general melee was on display for all to see.

Armour upgrade
Class and category missile infantry
Soldier Afghan_Javelinmen, 60, 0, 1
Mount , elephant -10
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 7, 3, javelin, 55, 3, thrown, missile_mechanical, piercing, spear, 0, 1, ap, thrown
Secondary weapon 5, 3, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1, no
Primary armour 2, 2, 3, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 1, 0, -2
Mental 9, normal, trained
Cost 1, 390, 170, 50, 50, 390, 4, 100
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Ownership factions
Mercenary regions
No. Mercenary pool Include regions Cost Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Rhûn
Morad
Upper Khand
Near Rhun
North Rhun
Mistrand
Lower Rhûn
150 1 0.08 - 0.2 3 1 religions catholic
crusading
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