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Clan Hunters
Clan Hunters
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Unit Description
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Clan Hunters The warlords of Rhûn each control large swaths of land which they hold for the Lôke-Khan. Living on this land, and owing their livelihood to the Warlords, are the various clans of the Easterlings. While the clans themselves are semi-nomadic in nature, they have a feudal debt to the warlords who provides them with protection. When a Warlord calls upon the clans they are to supply a quota of able bodied men based on past service and their current clan size. Because of their nomadic style and the lands they inhabit, the Easterlings have become excellent archers. When not called upon to form part of the infantry, the clansmen are usually formed into archer groups. Using smaller composite bows, that can also be used from horseback, the clansmen archers possess considerable range and deadly impact. As side arms they carry similar weapons as their infantry counterparts.

Armour upgrade
Class and category missile infantry
Soldier rhunea, 60, 0, 1
Mount , elephant +3
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, mercenary_unit
Formation 1.2, 1.2, 2.4, 2.4, 4, square
Hit points 1, 3
Primary weapon 6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, none, 0, 1, no
Secondary weapon 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 3, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 1, 0, -2
Mental 8, normal, trained
Cost 1, 370, 160, 60, 60, 370, 4, 100
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Ownership factions
Mercenary regions
No. Mercenary pool Include regions Cost Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Rhûn
Morad
Upper Khand
Near Rhun
North Rhun
Mistrand
Lower Rhûn
150 0 0.08 - 0.2 2 1 religions catholic
crusading
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