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35. Ents
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Legendary unit
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Unit Description
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Ents These shepherds of the forest are the answer to Yavanna's prayers on behalf of the tress of Middle-Earth. Created during Arda's Spring in the First Age the Ents were intended to safe-guard the forests of the world from greedy axes and ensure the survival of Yavanna's fruits. Unfortunately Melkor's and Sauron's wars wrought great destruction upon Middle-Earth's forests and by the time of the Third Age the Ents became isolated and contained to Fangorn Forest. Feeling betrayed and forgotten they care not for the wars and struggles of Middle-Earth's peoples, spending their time tending to the last remnants of the ancient primeval forests. As the conflict between the Free Peoples and Sauron escalates it may soon spill out into Fangorn, the Ents' last refuge, and should that come to pass the forest shepherds' wrath may become known once more. Ents differ greatly in size, appearance and form just like the different species of trees that they guard and which they tend to resemble. The one trait all Ents share is their immense strength which is said to surpass even the mighty trolls who are said to be Morgoth's imitation of Ents. Therefore, when enraged, the apparently docile forest shepherds can turn into frightening opponents able to crush most flesh and blood creatures with a single blow or swipe of their powerful limbs. However their apathy towards anything that doesn't concern their woodland domain may make stirring them into a war-like disposition difficult.

Class and category heavy cavalry
Soldier Elephant_Crew3, 8, 4, 1
Mount elephant, horse +4, camel +2
Engine and Ship
Attributes hide_improved_forest, very_hardy, can_withdraw, frighten_foot, frighten_mounted, mercenary_unit
Formation 10, 10, 15, 15, 4, square
Hit points 1, 6
Primary weapon 45, 15, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, area, launching
Secondary weapon 45, 15, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1, area, launching
Primary armour 5, 7, 0, metal
Secondary armour 28, 14, flesh
Heat and ground effect 4, 0, 1, -6, -1
Mental 20, low, untrained
Cost 1, 2400, 0, 900, 400, 2400, 1, 520
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Ownership factions
Mercenary regions
No. Mercenary pool Include regions Cost Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Fangorn 2300 0 0.03 - 0.04 1 0 religions orthodox
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