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Orc Looters
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Views: 1297
Unit Description |
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Orcish looters make frequent forays into neighbouring lands, pillaging and terrorizing any poorly defended settlements. With the advent of a new war they had been tasked with probing Gondor's defenses and harassing the elves of Mirkwood and Lorien, but now Sauron's conquests have taken them from their usual prowling grounds straight to the walls of Minas Tirith, Caras Galadhon, and beyond. Though their scavenged and improvised weapons and armour together with a lack of tactical sense for open warfare makes them unsuited for head on clashes with decently equipped and disciplined troops, inexperienced or overconfident commanders just might find their lines broken and overrun by the raiders' sheer numbers and beastly aggression.
Armour upgrade |
Armourer An Armourer can notably improve the armour available to new and retrained units.
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Class and category |
heavy infantry
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Soldier |
Norse_Swordsmen, 100, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
, elephant +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.5, 1.5, 3.0, 3.0, 5, square
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Hit points |
1, 2
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 2, 2, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
1, 0, 0, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, normal, trained
Morale, Discipline, Training
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Cost |
1, 460, 190, 65, 65, 460, 4, 100
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Ownership factions |
Orc Looters heavy infantry Medium armored orcs equipped with axes, curved swords and wooden shields.
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