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Royal Military Academy
Home / The Long Road 2.0 / Abbassid Caliphate / Hand Gunners
The Long Road 2.0
Abbassid Caliphate Abbassid Caliphate
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Hand Gunners
Hand Gunners
Rate: 1 ratings
Incompetent unit
Views: 238
Class and category missile infantry
Soldier ME_Hand_Gunners, 48, 0, 0.45
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, gunpowder_unit, gunmen
Formation 1.2, 1.2, 2.4, 2.4, 3, square
Hit points 1, 0
Primary weapon 9, 3, hand_gun_bullet, 55, 20, missile, missile_gunpowder, piercing, none, musket_shot_set, 0, 1.0, ap
Secondary weapon 6, 9, no, 0, 0, melee, melee_blade, piercing, sword, 275, 1.0, no
Primary armour 5, 5, 0, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, 1, 1, 0, -1
Mental 13, disciplined, trained
Cost 1, 1861, 298, 90, 70, 1861, 4, 210
Unit Description
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Hand Gunners Handguns are the earliest, most primitive type of hand-held firearm, and consist of a short metal barrel fixed to a long wooden handle. They are inaccurate, take a while to reload, and are somewhat unsafe for the person firing them. Nevertheless they fire with quite a lot of power and the smoke and noise can demoralise troops. Well trained and well armoured this unit is a powerful short range unit.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Militia Drill Square 0 0.2 1 0 and event_counter MAIL_ARMOR 1 and event_counter MAIL_ARMOR 1 and event_counter HANDGUN 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
2 Militia Barracks 1 0.5 4 0 and event_counter MAIL_ARMOR 1 and event_counter MAIL_ARMOR 1 and event_counter HANDGUN 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
3 Army Barracks 1 0.5 4 0 and event_counter MAIL_ARMOR 1 and event_counter MAIL_ARMOR 1 and event_counter HANDGUN 1
Army Barracks are the first training facilities capable of training full-time professional soldiers.
4 Royal Barracks 1 0.9 6 0 and event_counter MAIL_ARMOR 1 and event_counter MAIL_ARMOR 1 and event_counter HANDGUN 1
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
5 Drill Square 0 0.2 1 0 and event_counter MAIL_ARMOR 1 and event_counter MAIL_ARMOR 1 and event_counter HANDGUN 1
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
6 Barracks 1 0.5 4 0 and event_counter MAIL_ARMOR 1 and event_counter MAIL_ARMOR 1 and event_counter HANDGUN 1
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
7 Armoury 1 0.9 6 1 and event_counter MAIL_ARMOR 1 and event_counter MAIL_ARMOR 1 and event_counter HANDGUN 1
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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