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Royal Military Academy
Home / The Long Road 2.0 / Abbassid Caliphate / Turkish Horse Archers
The Long Road 2.0
Abbassid Caliphate Abbassid Caliphate
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Turkish Horse Archers
Turkish Horse Archers
Rate: 1 ratings
Flawed unit
Views: 242
Class and category missile cavalry
Soldier Turkish_Horse_Archers, 24, 0, 0.3
Mount fast pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
Formation 1, 3.4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 4, 1, cav_composite_arrow, 100, 25, missile, missile_mechanical, piercing, none, 0, 1.0, no
Secondary weapon 3, 5, no, 0, 0, melee, melee_blade, piercing, sword, 275, 1.0, no
Primary armour 0, 2, 0, flesh
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 1, -6, -1
Mental 7, normal, trained
Cost 1, 745, 119, 90, 70, 745, 4, 100
Unit Description
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Turkish Horse Archers Accustomed to life in the saddle these hardy bowmen come from the poorer level of nomad society and make excellent horse archers. Wearing little or no armour these highly manoeuvrable troops pepper the enemy with arrows, and use their speed to stay out of harm's way.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Stables 1 0.5 4 0
A Stable allows for the recruitment of basic cavalry units.
2 Knight's Stables 1 0.5 6 0
Knight's stables allow for the recruitment of cavalry units.
3 Baron's Stables 1 0.5 6 1
Baron's stables allow for the recruitment of capable cavalry units.
4 Earl's Stables 1 0.5 6 2
Earl's stables allow for the recruitment of elite cavalry units.
5 King's Stables 1 0.9 6 2
King's stables allow for the recruitment of the penultimate cavalry units.
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