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Royal Military Academy
Home / The Long Road 2.0 / Abbassid Caliphate / Turkoman Lancers
The Long Road 2.0
Abbassid Caliphate Abbassid Caliphate
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Turkoman Lancers
Turkoman Lancers
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Class and category heavy cavalry
Soldier Turkoman_Lancers, 24, 0, 0.5
Mount eastern armoured horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
Formation 1, 3.4, 3, 6, 3, square, wedge
Hit points 1, 0
Primary weapon 10, 15, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1.0, no
Secondary weapon 9, 14, no, 0, 0, melee, melee_blade, blunt, mace, 125, 1.0, ap
Primary armour 5, 6, 2, metal
Secondary armour 0, 0, flesh
Heat and ground effect 2, 0, 0, -6, 1
Mental 12, disciplined, highly_trained
Cost 1, 1560, 250, 130, 100, 1560, 4, 210
Unit Description
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Turkoman Lancers These Turks exchange mobility for heavier armour on both rider and mount. Supremely skilled warriors who excel in armed combat and horse riding, they are armed with a lance and mace. Turkomans are known to train their horses to be especially hardy by feeding them little food and less water prior to seeing heavy use such as battle.

Armour upgrade
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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.5 4 0
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.5 6 1
Baron's stables allow for the recruitment of capable cavalry units.
3 Earl's Stables 1 0.5 6 2
Earl's stables allow for the recruitment of elite cavalry units.
4 King's Stables 1 0.9 6 2
King's stables allow for the recruitment of the penultimate cavalry units.
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