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Militia Cavalry
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Views: 223
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Class and category |
light cavalry
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Soldier |
Greek_Militia_Cavalry, 24, 0, 0.25
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
A miscellanious list of attributes and abilities the unit may have
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Formation |
1, 3.4, 3, 6, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
3, 5, no, 0, 0, melee, melee_blade, piercing, spear, 250, 1.0, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 6, no, 0, 0, melee, melee_blade, piercing, sword, 250, 1.0, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 1, 2, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 0, 0, -4, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
7, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 1008, 161, 90, 70, 1008, 4, 80
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Used throughout the Byzantine Empire to protect merchants, provincial towns and roads, Militia Cavalry are armoured in light mail and equipped with a spear. Though poorly trained, these men are good at chasing down archers and other light troops.
Armour upgrade |
Blacksmith A Blacksmith can moderately improve the armour available to new and retrained units.
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Ownership factions |
Militia Cavalry light cavalry Poorly trained, these units fight with a spear and sword.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Merchants' Guild A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
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Merchants' Guild |
1 |
0.4 |
3 |
0 |
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A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region. |
2 |
city Master Merchants' Guild A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
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Master Merchants' Guild |
1 |
0.4 |
3 |
1 |
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A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region. |
3 |
city Merchants' Guild Headquarters The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
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Merchants' Guild Headquarters |
1 |
0.4 |
3 |
2 |
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The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region. |
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